Virtual_puppet_system
Project detail
I am wanting to use standard VR metaquest controllers in order to puppeteer Unreal IK skeleton puppet characters. I would like to create a system that would allow the unreal engine user to incorporate upto 4 metaquest headsets (to see the virtual environement) at once to control in realtime the movement of the location of the puppets (via location of actor) , the hands (controllers), head (headset) and 3 procedual legs walks using button press. Also some hand grab animation on the triggers and possibly another button to intitiate a separate custome animation.
This system would need to be accessible within take recorder / sequencer in order to record the results.